Guido Quaroni
Guido Quaroni began his career at Pixar Animation Studios in January 1997. He worked for two years in modeling, rigging and shading for "Toy Story 2," and then went on to work in effects for the film. Quaroni later became the sequence supervisor in the shots department for "Monsters, Inc." where he worked on hair and effects technology. From there, he continued to work with the Software Research and Development team, of which he was the leader for the asset/shading pipeline and later on lead of the Production Engineering team.
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Department Visual Effects
Job 3D Modeller
Average Rating7.819252 votesRelease DateNov 01, 200124 years ago -
Department Crew
Job Sequence Supervisor
Average Rating7.819252 votesRelease DateNov 01, 200124 years ago -
Department Crew
Job Software Engineer
Average Rating7.718425 votesRelease DateNov 05, 200421 years ago -
Department Crew
Job Supervising Technical Director
Average Rating7.815298 votesRelease DateJun 16, 201016 years ago -
Department Visual Effects
Job Modeling
Average Rating7.614483 votesRelease DateOct 30, 199926 years ago -
Department Visual Effects
Job Shading
Average Rating7.614483 votesRelease DateOct 30, 199926 years ago -
Department Crew
Job Supervising Technical Director
Average Rating7.011043 votesRelease DateJun 19, 201312 years ago
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